Preprint / Version 1

Development and Evaluation of XR Escape Game with Web-based Digital Twin

##article.authors##

  • Yusuke Sugizaki Department of Creative Informatics, Graduate School of Information Science and Technology, The University of Tokyo https://orcid.org/0009-0003-6799-5524
  • Jin Nakazato Department of Creative Informatics, Graduate School of Information Science and Technology, The University of Tokyo
  • Manabu Tsukada Department of Creative Informatics, Graduate School of Information Science and Technology, The University of Tokyo

DOI:

https://doi.org/10.51094/jxiv.912

Keywords:

XR, Digital Twin, Escape Room

Abstract

In recent years, Extended Reality (XR) technology has attracted attention and is expected to be applied in various fields such as manufacturing, architecture, education, and entertainment. Recent topics related to the use of XR include escape room, which can provide new experiential value through sensory and auditory expression, but the development and use of XR requires specialized equipment and advanced technology, and is not available to many people. This study addresses these issues. In this study, to address this issue, we created a digital twin using the XR platform, which is web-based and easy to implement, and built an escape game based on it. In addition, we conducted a user study by having users actually experience the game we created and by asking them to fill out a questionnaire. As a result, the game received high evaluation in terms of the fusion of puzzle solving and XR, the understanding of XR information, and the convenience of the Web-based system, but some issues remained in terms of operability and immersive experience.

Conflicts of Interest Disclosure

There are no conflicts of interest to disclose.

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Posted


Submitted: 2024-09-24 04:10:03 UTC

Published: 2024-10-15 08:06:31 UTC
Section
Information Sciences